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I am playr play online3/28/2024 ![]() ![]() It is content that some players loved so much in the past, that they continue every so often to try their best to enjoy it now, but it is simply unsustainable content and completely devoid of any population. This content has seen abysmal activity since the rework. I will not type in detail how to fix each content, I don't like to repeat myself and feedback and suggestions thread is full of ideas already. Certain areas of the game have not been properly updated and taken care of for years. Lastly, work on improving current content instead of introducing new one that kills all other. Market gameplay - make sure it's not 4 players controlling all plots in the city, we saw enough cartels on US server Royal continent - reputation system requires rework, so does faction warfare & number of zones may be too muchħ. ![]() No more zerging, bring back small scale & medium scale battles.Ħ. Corrupteds & Mists - if you fix Outlands, Dungeons and bring back GvG, there is no reason for solo's to not play in open world (hopefully with reduced number of zones). At least guilds won't rely purely on numbers anymore.ĥ. Go back to the roots and get GvG battles instead of ZvZ. Outlands - except ZvZ timers which I don't know much about, I hardly ever see solo and small groups (up to 10 players). Group & solo dungeons - rework them to be non linear, to not close in black zones and boost rewards for higher riskĤ. Hellgates (especially lethal 5v5, 10v10) - from what I've heard it's mostly same groups over and over.ģ. Roads (there is too many of them) and whenever you make patch for them, they become even less populated feels like.Ģ. Mist, allow players to avoid mist with gathering as main objective or add guaranteed 2 side objectives (small camps) there, because for pvp / pve players in these zones there is nothing to do.ġ. Zvz needs real beef, the current state of the zvz looks like full loot faction, there is no important objective that can be destroyed due to HQ, remove HQ from the game and reduce the amount of HO and make HO after destruction be full loot/lootable remove hideouts from roads and reduce the number of low-tier zones, bring back static dungeons Roads, a place for small scale players sadly dominated by players who were too small to zerg in blackzone but are big enought to zerg in roads, competition is impossible due to the removed logout option, hideouts blocked by alt guilds. improve combat balance, take a closer look at the synergy of Avalonian shoes and all Q mobility spells. World bosses and static dungeons, content completely dominated by rats and flat 4 players and hideouts, competition is impossible. Open world needs rebalance with risk-reward, remove the use of T8 maps in zones below T8 and buff loot, dungeon fights were one of the best activities in Albion everĬorrupted dungeon a place where players enter once and don't come out for hours while being completely safe, remove the shrine which reduces the risk to zero and buff loot. What ideas do you have that could help these specific areas? Which content do you think will be particularly affected by the opening of a new server?ģ. Which content in the game do you think is already suffering from low activity?Ģ.
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